package de.ff7rl.core.effects;

import de.ff7rl.core.effects.performer.ManipulateHealthPoints;

public enum EffectType {

  MANIPULATE_HP(new ManipulateHealthPoints());

  private final EffectPerformer effectPerformer;

  private EffectType(final EffectPerformer theEffectPerformer) {
    effectPerformer = theEffectPerformer;
  }

  public EffectPerformer getEffectPerformer() {
    return effectPerformer;
  }

}
